![]() Ruin’s Grav Slam and Battery’s War Machine and Cluster Grenade can obliterate a turtled up defense and scatter a choke into chaos. Then again, that’s the beauty of many specialist abilities – clearing out chokes. It’s important to recognize which path of entrance is best worth exploiting, since there’s always an alternate approach to take if a defending team’s frontline has locked a specific path down. Some control points are little more than a choke point themselves, whereas others are wide open spaces with numerous and threatening lines of sight. Successfully burning through an enemy team’s reserves can net you an automatic win and is certainly a viable strategy, though it’s much quicker to succeed through straightforward point capture.Ĭontrol is all about chokes – how to approach them, dismantle them, and fortify them for your team. Once captured, a point cannot be retaken, so allocating resources and focusing on a specific capture point before moving onto the next one ensures that the majority of your team’s energy can be spent in one decisive battle instead of two.īeyond that, Control also maintains a kind of Team Deathmatch layer to its gameplay, as each team begins with a limited number of respawns. If you happen to have on-mic teammates, you’ll find that coordination can mean the difference between a quick win and a shutout. Defending teams can prevent capture by standing within the same area as an attacker, and/or killing any enemies entering their zone.Ĭontrol is a mode where smart specialist selection thrives, and is especially improved by team communication. Teams are positioned either on offense or defense, with attacking teams needing to capture two points by standing in designated areas, preventing any of the defending team from entering it at the same time. The comparison to Overwatch and Counter Strike: Global Offensive are more than apt, with Control functioning in a way not dissimilar to control point maps in Blizzard’s character-based shooter. A sniper killing a player from fifty yards still needs to pick up those distant tags to be a benefit to their team.Īside from Blackout, Control and Heist represent significant departures for the Call of Duty series. Kill Confirmed generally involves less choke-point control and requires players to keep on the move, so there’s less of an emphasis on camping, sniping, and locking down bottlenecks, which is something to keep in mind when selecting the right specialist for the job. Keeping in a connected group is often what separates winning and losing teams, since fellow teammates can make sure to quickly retrieve dog tags before the enemy can make a score. Considering that dog tags are easy to spot from a distance, it can be in a player's best interest to leave a single unclaimed set on the ground as a honeytrap. Kill Confirmed has been around Call of Duty for a while now, but the ability to double-pick specialists here and incorporate their duplicated abilities into the game makes Black Ops 4’s version all the more interesting (two active K-9 Units at once are especially frightening for the enemy team).Īdditionally, the strategies invoked in Kill Confirmed often require a little more thought and coordination that Team Deathmatch. Forgive the quality.This mode is essentially a form of extended Team Deathmatch, requiring players to pick up dropped dog tag icons to increase their team’s actual score. Got to admit defeat every once in awhile, right?Ĭheck out the gameplay footage below. Unfortunately, we do fall short 213 - 250 but not without effort. You'll notice the comm picks-up the pace towards the end which is where the team starts to make a come-back. Consider it King of the Hill where the hill rotates to different locations on the mapĪs you can see, every piece of the map has a name and communication has to be at its finest. Every minute, a point on a map will spawn and holding it gives your team points. The map being showcased is Raid on the gametype Hardpoint. Times are tough when trying to get used to a new playstyle, but you just have to play on and keep practicing. Nonetheless, the game's ending came down to a valiant effort of trying to come back from a 140 point Hardpoint mode deficit against another team of four. The team isn't so hot yet as we're still going through the process of getting accustomed to a new player on the roster. Ever wonder what kind of communication goes down when playing a game at a higher level? Here's a match that took place during yesterday's Rogue Knight Gaming Call of Duty practice.
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