The east is now attacking you, but if your two towers are up, the wizards will perish once more. Improve the two towers you have east of the range guild. Place a 100g reward flag on the wolf and snake nests that are close to your fortress. On this map, there is a cutscene that opens a side mission if you haven’t discovered it yet, you cannot destroy the lightning elemental nest. To disclose a lightning element spawn, place the other flag further east.īy the time firemages from the west approach you, your towers to the west should have finished construction and the mages will perish helplessly.Ī 200g bounty flag should be placed on the lightning element spawn. To reveal a snake nest and another trading post, plant two exploration flags to the north-east. Blacksmith provides revenue in the chilly dawn. South of your market, locate a blacksmith. Place two more towers beside your east rangers guild after they have been upgraded. Just to the west of your west rangers guild, begin construction on two towers atop one another. If you successfully set an explosion flag southeast of the trade station, you will locate another cave and can place a 100g bounty there. The units who spawn in later will not assault the caravan or the trade post, so don’t improve it or install any turrets close by. Do not study mana potions.Ĭonstruct a trading post. When your market is complete, research the amulet of regeneration and the HP potion. Place a 100g bounty flag on each of the two adjacent graveyards.Īdditionally, place 100g bounty flags at the other camps.Ġ–1 of the graveyards will generate units when demolished if you react quickly enough. There is one more graveyard and cave to the northwest. Wait for your units to scout if the flags were properly set, you will discover:Ī little to the southwest are two graveyards built on top of one another, a wolf camp nearby, and a trading post with a cave next to it. If this occurs, you must restart the map. The majority of the time, one of your guilds will complete, but if you’re unfortunate, wolves may spawn and wipe out one of your guilds. Place a market in the middle of your four guilds while your buildings are still partially constructed. This one will show you a graveyard and a cave. Then place two explosion flags west, one near the bottom to uncover a trading post and the other a little further up. You can speed up again once the four buildings have been put in place. Make careful to allow a gap between the four guilds to the south of your fortress. Lower the speed to 0.2 at the beginning of the game.Ĭreate two ranger guilds, one just southeast and slightly southwest of the castle.Ĭreate 2 rogues guilds and put them just south of your ranger guilds as soon as 1 builder walked to each of them. Keeping these three things in mind makes it very difficult to survive. Wait for 20 minutes or so while caravans finish the map The objective on how to win is not crystal clear, it’s pretty much 3 steps:ģ. Chapter 1 Retreat to the north: Difficulty 9/10Ĭhapter 1 will add a new enemy to the game, fire mage. It is very important in cold sunrise to select lords, to train them and to get as many upgrades as possible for them. Most missions must be restarted if you fail. Similar to Majesty 2, saving your game is not possible without causing huge unit spawns. Heavy spoilers concerning the goals and the map layout will be included in the level guide. Given how challenging the game is, imperfect performance will result in failure on some maps. These are the methods I discovered to win the nine maps. This makes the vanilla campaign of Majesty 2 exceedingly challenging, but Cold Sunrise is even more challenging. Buildings construct more slowly as a result, and monsters spawn more quickly. This guide is made without lowering any fps or hz on a modern computer. The expansion can be found on the following links:Ī special thanks to any person involved in making this fanmade dlc. A full guide to beat all 9 levels of the Majesty 2 fan made expantion – Cold Sunrise
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